Episode 2: Ghost On The Water

Why do players become immersed in games? And how do developers keep players grounded in completely fake, virtual worlds? We pick apart the mechanics, narrative, and level progression in Phantom: Covert Ops to shed light on how design choices and technical implementations impact player immersion. It’s time to get grounded!

Timestamps:

  • 1:25 - Storytelling

  • 5:45 - Locomotion and Spatial Presence

  • 15:57 - Weapons and Equipment

  • 30:30 - Levels and Progression

  • 36:18 - World Interaction

  • 43:20 - Oculus Quest and Market Analysis

Oculus Store Links:

Other things we mention:

Music:

Furious Freak by Kevin MacLeod

Link: https://incompetech.filmmusic.io/song/3791-furious-freak

License: http://creativecommons.org/licenses/by/4.0/

Inspired by Kevin MacLeod

Link: https://incompetech.filmmusic.io/song/3918-inspired

License: http://creativecommons.org/licenses/by/4.0/


This is the end of the show notes! The post-show notes? Sometimes you can find silly stuff here, but only right here on the website!

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Episode 3: Intent to Kill

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