A podcast about VR game design.

Tune in every two weeks to hear two VR developers talk about the exciting new medium of Virtual Reality. Expect design insights, technical breakdowns, and hot takes that are sure to get angry comments!

 

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Episodes release every other Wednesday, with occasional bonus content on off-weeks.

Episode 35: Horizon Worlds (The Metaverse Part 2)

Read the show notes.

[Episode Length: 35:36]

Episodes


Matt Levonian Matt Levonian

Episode 2: Ghost On The Water

We study Phantom: Covert Ops for lessons on immersion, fantasy fulfillment, and grounding players in a virtual space. It’s time to get grounded!

Why do players become immersed in games? And how do developers keep players grounded in completely fake, virtual worlds? We pick apart the mechanics, narrative, and level progression in Phantom: Covert Ops to shed light on how design choices and technical implementations impact player immersion. It’s time to get grounded!

Timestamps:

  • 1:25 - Storytelling

  • 5:45 - Locomotion and Spatial Presence

  • 15:57 - Weapons and Equipment

  • 30:30 - Levels and Progression

  • 36:18 - World Interaction

  • 43:20 - Oculus Quest and Market Analysis

Oculus Store Links:

Other things we mention:

Music:

Furious Freak by Kevin MacLeod

Link: https://incompetech.filmmusic.io/song/3791-furious-freak

License: http://creativecommons.org/licenses/by/4.0/

Inspired by Kevin MacLeod

Link: https://incompetech.filmmusic.io/song/3918-inspired

License: http://creativecommons.org/licenses/by/4.0/


This is the end of the show notes! The post-show notes? Sometimes you can find silly stuff here, but only right here on the website!

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