A podcast about VR game design.
Tune in every two weeks to hear two VR developers talk about the exciting new medium of Virtual Reality. Expect design insights, technical breakdowns, and hot takes that are sure to get angry comments!
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Episodes release every other Wednesday, with occasional bonus content on off-weeks.
Episodes
Episode 2: Ghost On The Water
We study Phantom: Covert Ops for lessons on immersion, fantasy fulfillment, and grounding players in a virtual space. It’s time to get grounded!
Why do players become immersed in games? And how do developers keep players grounded in completely fake, virtual worlds? We pick apart the mechanics, narrative, and level progression in Phantom: Covert Ops to shed light on how design choices and technical implementations impact player immersion. It’s time to get grounded!
Timestamps:
1:25 - Storytelling
5:45 - Locomotion and Spatial Presence
15:57 - Weapons and Equipment
30:30 - Levels and Progression
36:18 - World Interaction
43:20 - Oculus Quest and Market Analysis
Oculus Store Links:
Other things we mention:
Music:
Furious Freak by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3791-furious-freak
License: http://creativecommons.org/licenses/by/4.0/
Inspired by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3918-inspired
License: http://creativecommons.org/licenses/by/4.0/
This is the end of the show notes! The post-show notes? Sometimes you can find silly stuff here, but only right here on the website!