Episode 12: Swarm
Swarm is a new fast-paced, arcade-style grapple shooter, and we think it’s going to perform pretty well. But why do we think that, and what do the developers need to do to ensure it? This week, listen to us inspect (and recommend) the game from a developer’s perspective.
Timestamps:
1:23 - Swarm
7:40 - Grappling Hook Mechanic
13:26 - Motion Sickness
15:27 - Combat Loop Rhythm
22:21 - Juice
25:45 - Post-Launch Expansion
28:40 - FTUE
30:58 - Marketing
34:30 - Final Thoughts
Other Games We Mention:
Music:
Furious Freak by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3791-furious-freak
License: http://creativecommons.org/licenses/by/4.0/
Inspired by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3918-inspired
License: http://creativecommons.org/licenses/by/4.0/
This was the fastest we’ve turned around an episode yet. It came out pretty well!