Episode 12: Swarm

Swarm is a new fast-paced, arcade-style grapple shooter, and we think it’s going to perform pretty well. But why do we think that, and what do the developers need to do to ensure it? This week, listen to us inspect (and recommend) the game from a developer’s perspective.

Check out Swarm.

Timestamps:

  • 1:23 - Swarm

  • 7:40 - Grappling Hook Mechanic

  • 13:26 - Motion Sickness

  • 15:27 - Combat Loop Rhythm

  • 22:21 - Juice

  • 25:45 - Post-Launch Expansion

  • 28:40 - FTUE

  • 30:58 - Marketing

  • 34:30 - Final Thoughts

Other Games We Mention:

Music:

Furious Freak by Kevin MacLeod

Link: https://incompetech.filmmusic.io/song/3791-furious-freak

License: http://creativecommons.org/licenses/by/4.0/

Inspired by Kevin MacLeod

Link: https://incompetech.filmmusic.io/song/3918-inspired

License: http://creativecommons.org/licenses/by/4.0/


This was the fastest we’ve turned around an episode yet. It came out pretty well!

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BONUS - STRIDE

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Episode 11: How To Train Your Player