A podcast about VR game design.

Tune in every two weeks to hear two VR developers talk about the exciting new medium of Virtual Reality. Expect design insights, technical breakdowns, and hot takes that are sure to get angry comments!

 

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Episodes release every other Wednesday, with occasional bonus content on off-weeks.

Episode 35: Horizon Worlds (The Metaverse Part 2)

Read the show notes.

[Episode Length: 35:36]

Episodes


Matt Levonian Matt Levonian

Episode 12: Swarm

Swarm is the newest grapple hook game in town and it’s bringing out the big guns (literally)! Will it perform well?

Swarm is a new fast-paced, arcade-style grapple shooter, and we think it’s going to perform pretty well. But why do we think that, and what do the developers need to do to ensure it? This week, listen to us inspect (and recommend) the game from a developer’s perspective.

Check out Swarm.

Timestamps:

  • 1:23 - Swarm

  • 7:40 - Grappling Hook Mechanic

  • 13:26 - Motion Sickness

  • 15:27 - Combat Loop Rhythm

  • 22:21 - Juice

  • 25:45 - Post-Launch Expansion

  • 28:40 - FTUE

  • 30:58 - Marketing

  • 34:30 - Final Thoughts

Other Games We Mention:

Music:

Furious Freak by Kevin MacLeod

Link: https://incompetech.filmmusic.io/song/3791-furious-freak

License: http://creativecommons.org/licenses/by/4.0/

Inspired by Kevin MacLeod

Link: https://incompetech.filmmusic.io/song/3918-inspired

License: http://creativecommons.org/licenses/by/4.0/


This was the fastest we’ve turned around an episode yet. It came out pretty well!

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