A podcast about VR game design.

Tune in every two weeks to hear two VR developers talk about the exciting new medium of Virtual Reality. Expect design insights, technical breakdowns, and hot takes that are sure to get angry comments!

 

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Episodes release every other Wednesday, with occasional bonus content on off-weeks.

Episode 35: Horizon Worlds (The Metaverse Part 2)

Read the show notes.

[Episode Length: 35:36]

Episodes


Matt Levonian Matt Levonian

Episode 12: Swarm

Swarm is the newest grapple hook game in town and it’s bringing out the big guns (literally)! Will it perform well?

Swarm is a new fast-paced, arcade-style grapple shooter, and we think it’s going to perform pretty well. But why do we think that, and what do the developers need to do to ensure it? This week, listen to us inspect (and recommend) the game from a developer’s perspective.

Check out Swarm.

Timestamps:

  • 1:23 - Swarm

  • 7:40 - Grappling Hook Mechanic

  • 13:26 - Motion Sickness

  • 15:27 - Combat Loop Rhythm

  • 22:21 - Juice

  • 25:45 - Post-Launch Expansion

  • 28:40 - FTUE

  • 30:58 - Marketing

  • 34:30 - Final Thoughts

Other Games We Mention:

Music:

Furious Freak by Kevin MacLeod

Link: https://incompetech.filmmusic.io/song/3791-furious-freak

License: http://creativecommons.org/licenses/by/4.0/

Inspired by Kevin MacLeod

Link: https://incompetech.filmmusic.io/song/3918-inspired

License: http://creativecommons.org/licenses/by/4.0/


This was the fastest we’ve turned around an episode yet. It came out pretty well!

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Matt Levonian Matt Levonian

Episode 11: How To Train Your Player

“The designer doesn’t come in the box.” How exactly do you train your player to play your game?

“The designer doesn’t come in the box.”

It’s easy for designers to forget that players don’t initially know how to play their games, and adding tutorials too late in production can lead to bad first time user experiences (FTUE). As always, VR only complicates the problem. This week, we discuss all these issues and more. How exactly do you train your player to play your game?

Timestamps:

  • 0:58 - Introduction

  • 4:50 - FTUE

  • 7:56 - "Glimmer Grove" Example

  • 10:45 - Walking Dead: Saints and Sinners

  • 17:30 - Limiting The Lessons

  • 21:00 - Avoid Teaching the Wrong Thing (Battlewake)

  • 24:36 - Player Expectations

  • 27:47 - Ongoing Instruction

  • 31:06 - The VR “Wow!” Moment

  • 33:56 - Building Feedback into your Mechanics

  • 35:50 - VR Conventions

  • 39:09 - Wrap-up

Games we mention:

Music:

Furious Freak by Kevin MacLeod

Link: https://incompetech.filmmusic.io/song/3791-furious-freak

License: http://creativecommons.org/licenses/by/4.0/

Inspired by Kevin MacLeod

Link: https://incompetech.filmmusic.io/song/3918-inspired

License: http://creativecommons.org/licenses/by/4.0/


Hey there, gorgeous! Thanks for checking out the post-show notes. User and Usability testing are actually quite close to my heart - let us know if you want to hear more about it!

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