A podcast about VR game design.
Tune in every two weeks to hear two VR developers talk about the exciting new medium of Virtual Reality. Expect design insights, technical breakdowns, and hot takes that are sure to get angry comments!
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Episodes release every other Wednesday, with occasional bonus content on off-weeks.
Episodes
Episode 4: Hypersports
Get your angry comments ready! We talk about why Until You Fall is more realistic and immersive than Boneworks or Blade and Sorcery.
Some VR games, like Echo Arena and Blaston, are closer to being sports than they are to being videogames. We feel these ''hypersports'' have the potential to catch on as mainstream sports in a way that e-sports will never be able to. But how do we know if a game is a hypersport? And what is stopping hypersports from going mainstream? Tune in to hear us pick apart these issues.
Timestamps:
1:01 - What is a Hypersport?
4:06 - Why are sports popular?
5:37 - Why aren’t Hypersports catching on?
14:39 - Subculture and MONEY
18:55 - Summary
Game Link:
Music:
Furious Freak by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3791-furious-freak
License: http://creativecommons.org/licenses/by/4.0/
Inspired by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3918-inspired
License: http://creativecommons.org/licenses/by/4.0/
Short episode this week! But we made up for it by releasing a super-long bonus conversation last week.
I hope everyone’s December holiday’s went well. Next episode we’ll be recommending games for all the new Quest owners from this Christmas.