A podcast about VR game design.
Tune in every two weeks to hear two VR developers talk about the exciting new medium of Virtual Reality. Expect design insights, technical breakdowns, and hot takes that are sure to get angry comments!
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Episodes release every other Wednesday, with occasional bonus content on off-weeks.
Episodes
Episode 3: Intent to Kill
Get your angry comments ready! We talk about why Until You Fall is more realistic and immersive than Boneworks or Blade and Sorcery.
We rave about Until You Fall and investigate why its take on melee combat is so much more compelling than those in Blade and Sorcery and Boneworks. The physics-based simulationism of Boneworks seems super popular on Twitch, Twitter, and Reddit. Why are we championing a cartoony, abstract approach and saying it is more realistic and immersive? Listen to find out!
Timestamps:
0:00 - Topic Introduction
4:07 - Until You Fall overview
19:38 - GORN and Boneworks
23:41 - Pros and Cons to each approach
34:45 - Physics in Combat vs World Interaction
Game Link:
Other things we mention:
Music:
Furious Freak by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3791-furious-freak
License: http://creativecommons.org/licenses/by/4.0/
Inspired by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3918-inspired
License: http://creativecommons.org/licenses/by/4.0/
Welcome to the post-show notes! This was a fun one. We rag on Boneworks all the time, so it was very cathartic to put that into podcast form.