A podcast about VR game design.

Tune in every two weeks to hear two VR developers talk about the exciting new medium of Virtual Reality. Expect design insights, technical breakdowns, and hot takes that are sure to get angry comments!

 

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Episode 35: Horizon Worlds (The Metaverse Part 2)

Read the show notes.

[Episode Length: 35:36]

Episodes


Matt Levonian Matt Levonian

Episode 1: Low Hand Confidence

We discuss Hand Tracking on the Oculus Quest and try it out in Elixir and Waltz of the Wizard.

In this episode, we discuss our experience using Oculus Hand Tracking in the titles Elixir and Waltz of the Wizard. How responsive is it? How well is it utilized in the two titles? How is it used outside of games? We answer these questions and more!

Timestamps:

  • 01:10 - Oculus Quest Hand Tracking Beta Impressions

  • 11:12 - Elixir

  • 23:30 - Waltz of the Wizard

  • 36:09 - Carlos learns to snap

  • 46:40 - What is the future for Hand Tracking?

Oculus Store Links:

Other things we mention:

Music:

Furious Freak by Kevin MacLeod

Link: https://incompetech.filmmusic.io/song/3791-furious-freak

License: http://creativecommons.org/licenses/by/4.0/

Inspired by Kevin MacLeod

Link: https://incompetech.filmmusic.io/song/3918-inspired

License: http://creativecommons.org/licenses/by/4.0/


This is the end of the show notes! The post-show notes? Sometimes you can find silly stuff here, but only right here on the website!

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