A podcast about VR game design.
Tune in every two weeks to hear two VR developers talk about the exciting new medium of Virtual Reality. Expect design insights, technical breakdowns, and hot takes that are sure to get angry comments!
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Episodes release every other Wednesday, with occasional bonus content on off-weeks.
Episodes
Episode 9: LOCO-motion!
Smooth or Teleport? Game developers have to design content that works for all players. How hard could it be?
Smooth or Teleport? Armswing or Joystick? These are some of the most contentious questions in the VR community, but as developers we have to know how to design content that works for all players. Listen in to hear how game developers think about how you move in VR!
Timestamps:
01:09 - Why do we need both Teleport and Smooth Locomotion?
05:26 - Exceptions to the rule
10:20 - Challenges of Teleport Locomotion
13:15 - Feature Idea: Edge-Aligned Teleport
18:10 - Challenges of Smooth Locomotion
30:06 - Designing for Both Methods
Things we mention:
Futurama S2 E15
Hybrid Locomotion - a really cool headbob-driven locomotion demo
Games we mention:
Owlchemy Labs games (Job Simulator, Vacation Simulator, Rick and Morty VR)
Music:
Furious Freak by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3791-furious-freak
License: http://creativecommons.org/licenses/by/4.0/
Inspired by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3918-inspired
License: http://creativecommons.org/licenses/by/4.0/
Seriously, check out Hybrid Locomotion. The guy behind it is a total beast, pumping out lots of cool videos and demos. I’m not sure I agree 100% with his design paradigms, but there are great lessons to be taken from his innovative mechanics.