A podcast about VR game design.
Tune in every two weeks to hear two VR developers talk about the exciting new medium of Virtual Reality. Expect design insights, technical breakdowns, and hot takes that are sure to get angry comments!
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Episodes release every other Wednesday, with occasional bonus content on off-weeks.
Episodes
Episode 1: Low Hand Confidence
We discuss Hand Tracking on the Oculus Quest and try it out in Elixir and Waltz of the Wizard.
In this episode, we discuss our experience using Oculus Hand Tracking in the titles Elixir and Waltz of the Wizard. How responsive is it? How well is it utilized in the two titles? How is it used outside of games? We answer these questions and more!
Timestamps:
01:10 - Oculus Quest Hand Tracking Beta Impressions
11:12 - Elixir
23:30 - Waltz of the Wizard
36:09 - Carlos learns to snap
46:40 - What is the future for Hand Tracking?
Oculus Store Links:
Other things we mention:
Music:
Furious Freak by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3791-furious-freak
License: http://creativecommons.org/licenses/by/4.0/
Inspired by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3918-inspired
License: http://creativecommons.org/licenses/by/4.0/
This is the end of the show notes! The post-show notes? Sometimes you can find silly stuff here, but only right here on the website!