A podcast about VR game design.
Tune in every two weeks to hear two VR developers talk about the exciting new medium of Virtual Reality. Expect design insights, technical breakdowns, and hot takes that are sure to get angry comments!
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Episodes release every other Wednesday, with occasional bonus content on off-weeks.
Episodes
Episode 14: Pistol Whip As A Service
The VR games market is evolving, and Pistol Whip -- with its latest “2089” update -- is the perfect lens for examining how.
The VR games market is evolving. Pistol Whip -- and its latest “2089” update -- is the perfect lens for examining the changing expectations for VR games. Will all VR games be expected to provide free updates? What impact does this have on game design? Listen in for these answers and more!
Timestamps:
0:50 - Pistol Whip
3:41 - Gameplay Modifiers and Haptics
9:21 - Content Updates and 2089
23:21 - Cloudhead Games and the VR market
27:07 - Games as a Service
31:05 - Modularity
35:20 - Final Thoughts
Other Games We Mention:
Music:
Furious Freak by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3791-furious-freak
License: http://creativecommons.org/licenses/by/4.0/
Inspired by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3918-inspired
License: http://creativecommons.org/licenses/by/4.0/
Seriously, if you haven’t played Pistol Whip… go play it!