A podcast about VR game design.

Tune in every two weeks to hear two VR developers talk about the exciting new medium of Virtual Reality. Expect design insights, technical breakdowns, and hot takes that are sure to get angry comments!

 

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Episodes release every other Wednesday, with occasional bonus content on off-weeks.

Episode 35: Horizon Worlds (The Metaverse Part 2)

Read the show notes.

[Episode Length: 35:36]

Episodes


Matt Levonian Matt Levonian

Episode 14: Pistol Whip As A Service

The VR games market is evolving, and Pistol Whip -- with its latest “2089” update -- is the perfect lens for examining how.

The VR games market is evolving. Pistol Whip -- and its latest “2089” update -- is the perfect lens for examining the changing expectations for VR games. Will all VR games be expected to provide free updates? What impact does this have on game design? Listen in for these answers and more!

Timestamps:

  • 0:50 - Pistol Whip

  • 3:41 - Gameplay Modifiers and Haptics

  • 9:21 - Content Updates and 2089

  • 23:21 - Cloudhead Games and the VR market

  • 27:07 - Games as a Service

  • 31:05 - Modularity

  • 35:20 - Final Thoughts

Other Games We Mention:

Music:

Furious Freak by Kevin MacLeod

Link: https://incompetech.filmmusic.io/song/3791-furious-freak

License: http://creativecommons.org/licenses/by/4.0/

Inspired by Kevin MacLeod

Link: https://incompetech.filmmusic.io/song/3918-inspired

License: http://creativecommons.org/licenses/by/4.0/


Seriously, if you haven’t played Pistol Whip… go play it!

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