A podcast about VR game design.
Tune in every two weeks to hear two VR developers talk about the exciting new medium of Virtual Reality. Expect design insights, technical breakdowns, and hot takes that are sure to get angry comments!
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Episodes release every other Wednesday, with occasional bonus content on off-weeks.
Episodes
Episode 16: Exploring The Climb's New DLC
The Climb 2's new DLC almost satisfies the Tomb Raider itch. What does this mean for the future of The Climb?
The Climb 2 got new levels! In them, Carlos found an experience closer to Tomb Raider than The Climb. This week we discuss: How does the DLC improve on the base game? What future do we see for The Climb after playing the DLC? And could The Climb deliver on a Tomb Raider experience for VR?
Timestamps:
1:30 - The Climb 2 vs Tomb Raider
7:29 - The Climb 2 DLC
20:35 - Where could The Climb go next? (Mechanics)
28:15 - Opportunities for Next-gen Tech
30:28 - Opportunities for better feedback to player
35:42 - Where could The Climb go next? (Game Modes)
Other Things We Mention:
Music:
Furious Freak by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3791-furious-freak
License: http://creativecommons.org/licenses/by/4.0/
Inspired by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3918-inspired
License: http://creativecommons.org/licenses/by/4.0/
Very fast turnaround on this one - for once, we’re actually talking about something very recent!