Episode 5: Better Living Through Lobbies
We take an in-depth look at VR game lobbies - our experiences with them, their benefits and downsides, and ways to evolve them in the future.
We take an in-depth look at VR game lobbies - our experiences with them, their benefits and downsides, and ways to evolve them in the future.
Get your angry comments ready! We talk about why Until You Fall is more realistic and immersive than Boneworks or Blade and Sorcery.
A frustrating attempt to play VR with friends spirals into a discussion of friends lists, rooms, lobbies, and social spaces.
Get your angry comments ready! We talk about why Until You Fall is more realistic and immersive than Boneworks or Blade and Sorcery.
We study Phantom: Covert Ops for lessons on immersion, fantasy fulfillment, and grounding players in a virtual space. It’s time to get grounded!
In this bonus bit, we explain who we are and why you can trust our opinions on Virtual Reality. We also wax poetic about the future of VR and the joys of working in the field.
We discuss Hand Tracking on the Oculus Quest and try it out in Elixir and Waltz of the Wizard.