Episode 21: Demo Disc 1: AGAINST, Detour Bus
We look at two demos from Steam Next Fest, AGAINST and Detour Bus, and analyze how they succeed as demos.
We look at two demos from Steam Next Fest, AGAINST and Detour Bus, and analyze how they succeed as demos.
Blaston’s new update brings multiplayer lounge spaces and a single player campaign. Massively expanding a game isn’t easy. We walk through the new content, then talk through the new opportunities and issues for Blaston’s future.
Legendary developer John Carmack is back to publishing VR app reviews, this time for the Oculus Quest platform. His nuanced approach abandons stars and numbers for more insightful commentary and suggestions for improvement. We also compare his stringent quality bar with the quality bar of the Oculus store.
We unleash our inner karate kids this week with Path of the Warrior; a VR love letter to old-school Beat-Em-Up arcade games. Goons get punched, food gets munched, and ultimately things get underwhelming as we discuss the highs and lows of these rage filled streets.
Red Matter shows us how VR can take players to new worlds - why haven’t we heard about it!?
The Climb 2's new DLC almost satisfies the Tomb Raider itch. What does this mean for the future of The Climb?
We chat about how to design mech-piloting and spaceship-piloting experiences for VR.
Over 40% of VR players only use their headset once a month or less. Why? Using Demeo as an example, we explore the reasons for this phenomenon.
The VR games market is evolving, and Pistol Whip -- with its latest “2089” update -- is the perfect lens for examining how.
We look at the new PSVR 2 controllers, compare the pros and cons of different VR hardware platforms, and peek into the future of VR hardware.