Today is a very special INTERVIEW episode. We talk with two designers from Cloudhead Games, makers of Pistol Whip:
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Antony Stevens (Writer / Designer)
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Daniel Taylor (Lead Level Designer)
What is it like to be a designer for a best-selling VR game? What’s the process behind designing a Pistol Whip level? We get into the nitty gritty details of VR game development with our guests.
Timestamps
1:00 – Antony and Daniel’s Journey to Cloudhead
9:17 – Cloudhead on the Cutting Edge
17:18 – The Origin of Pistol Whip
31:00 – Changing plans for Pistol Whip after launch
40:07 – What it’s like inside the development of Pistol Whip
1:15:45 – The Future of Cloudhead
Music:
Inspired by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3918-inspired
License: http://creativecommons.org/licenses/by/4.0/